Mar 23, 2011, 02:09 PM // 14:09
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#1
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Ascalonian Squire
Join Date: Mar 2011
Profession: N/
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Icy Veins + Discordway?
Ok, I know that the AP + Discordway is very popular for lazy play but wouldn't Icy Veins work just as good as a trigger + the initial dmg (100+) and the AoE dmg? Just a thought... You could put putrid bile to build up AoE dmg as well as a cover hex...
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Mar 23, 2011, 02:47 PM // 14:47
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#2
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Pre-Searing Cadet
Join Date: Jun 2010
Profession: N/
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I thought of the same thing some time ago, went to try it out and had to realize IV deals COLD damage... Which means NO damage in HM...
Putrid bile on the other hand is working very well for me, pity on the long recharge, though (for some reason I just don't want to use AP...)
Last edited by Misdreamer; Mar 23, 2011 at 02:50 PM // 14:50..
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Mar 23, 2011, 02:50 PM // 14:50
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#3
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Elite Guru
Join Date: Nov 2007
Guild: The Mirror of Reason [SNOW]
Profession: D/A
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* Discord is armor ignoring - Icy Veins isn't
* Discord recharges in 2 seconds - Icy Veins in 5
* Discord costs 5 energy - Icy Veins costs 10
No, it's not better
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Mar 23, 2011, 02:56 PM // 14:56
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#4
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Ascalonian Squire
Join Date: Mar 2011
Profession: N/
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Bah.. the discussion isn't discord VS icy veins. It is discord + icy veins...
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Mar 23, 2011, 02:57 PM // 14:57
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#5
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Tea Powered
Join Date: May 2008
Location: UK
Profession: N/
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Running AP isn't exactly difficult. Icy Veins is just outright inferior.
Yes it'll work, but there's no point in doing it.
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Mar 23, 2011, 03:07 PM // 15:07
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#6
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Ascalonian Squire
Join Date: Mar 2011
Profession: N/
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It's not difficult - It's just a trigger for the discord + instant recharge. It does not do damage, doesn't it? So it is used to spam more PVE GWEN skills like YMLAD, EVAS, FH? I got them in my bar with the Icy Veins. Yes maybe they are quite effective as they do a lot of dmg, shouts are easy to cast and so on...
But... Where is the profession orientation with that? They are available to anyone with GWEN and I wanna play necro, not that mixed up nothingness...
Ok maybe overreacting here. But it is nice to stack IV + PB - it is good AoE (part of it armor ignoring). You could take those over the top GWEN skills as well...
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Mar 23, 2011, 03:09 PM // 15:09
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#7
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Tea Powered
Join Date: May 2008
Location: UK
Profession: N/
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Take Mark of Pain. Don't run Discord.
Well you can run Discord with Mark of Pain, but it won't be as good.
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Mar 23, 2011, 03:20 PM // 15:20
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#8
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Ascalonian Squire
Join Date: Mar 2011
Profession: N/
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I read a lot about that MoP praise... Maybe should try it myself. I play mostly with H/H. I don't wanna get into that proactive/reactive territory I ran SS build years ago and although it worked well I wasn't getting the feeling I'm in control. With MoP you need phys attack to make it work to adjacent... I don't know about that... I must try it first...
Quick question: MoP triggers on physical - does bow attack counts and If you Barrage bailed up mob with several MoP placed will it result in yellow numbers much?
Last edited by BleysOfAmber; Mar 23, 2011 at 03:24 PM // 15:24..
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Mar 23, 2011, 03:28 PM // 15:28
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#9
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Tea Powered
Join Date: May 2008
Location: UK
Profession: N/
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All sources of physical damage count for triggering Mark of Pain.
This includes ranged attacks (bows, Bone Fiends), other enemies that may target your target and even some skills like Splinter Weapon.
Also we get 7 heroes now; try and make use of them over henchmen.
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Mar 23, 2011, 03:40 PM // 15:40
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#10
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Ascalonian Squire
Join Date: Mar 2011
Profession: N/
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That's nice and thanks for the time Xeno, I wonder will heroes cast Mop on different targets without micromanagement and If so one of my current Barrage/Ele builds would make wonders in damage... 7 heroes... that means a lot of NF GWEN play since I recently got the new GW copy (last one was stolen by ex-girlfriend )and a lot of skill capping... Wonder if it's worth it with GW2 coming soon. Lately as I log in all I can see is green text of maxing titles... It's so frustrating... and the Legendary Survivor is a joke right now... but that's offtopic I guess
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Mar 23, 2011, 08:31 PM // 20:31
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#11
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Wilds Pathfinder
Join Date: Mar 2007
Location: California
Guild: [Vr]
Profession: E/Me
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Quote:
Originally Posted by BleysOfAmber
That's nice and thanks for the time Xeno, I wonder will heroes cast Mop on different targets without micromanagement and If so one of my current Barrage/Ele builds would make wonders in damage... 7 heroes... that means a lot of NF GWEN play since I recently got the new GW copy (last one was stolen by ex-girlfriend )and a lot of skill capping... Wonder if it's worth it with GW2 coming soon. Lately as I log in all I can see is green text of maxing titles... It's so frustrating... and the Legendary Survivor is a joke right now... but that's offtopic I guess
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...
wonder will heroes cast Mop on different targets without micromanagement
if you have multiple copies of the same hex, heroes will always refrain from re-applying to a target already hexed with that hex.
one of my current Barrage/Ele builds would make wonders in damage
R/E is bad. Elementalists don't mix well with mop builds either, considering they don't fit well in the build. You could bring an earth ele for wards, but I wouldn't.
Wonder if it's worth it with GW2 coming soon
GW2 won't be out for -at least- 7 months, more likely 10+ months. And look at the guild wars 2 calculator and decide for yourself.
Legendary Survivor is a joke right now
Legendary survivor hasn't really changed at all. It's merely that failure no longer means re-rolling your character, so more people are working on it. The primary problem with survivor has always been easy XP, survivor should really only count XP gained from killing monsters, and brawling should yield 0 xp.
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Mar 23, 2011, 08:32 PM // 20:32
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#12
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Forge Runner
Join Date: Mar 2008
Profession: Me/
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Quote:
Originally Posted by Lukyboy
* Discord is armor ignoring - Icy Veins isn't
* Discord recharges in 2 seconds - Icy Veins in 5
* Discord costs 5 energy - Icy Veins costs 10
No, it's not better
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Nothing in your reply leads me to believe that Icy Veins is better or worse.
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Mar 23, 2011, 09:10 PM // 21:10
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#13
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Ascalonian Squire
Join Date: Mar 2011
Profession: N/
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Quote:
Originally Posted by Daisuko
...
wonder will heroes cast Mop on different targets without micromanagement
if you have multiple copies of the same hex, heroes will always refrain from re-applying to a target already hexed with that hex.
one of my current Barrage/Ele builds would make wonders in damage
R/E is bad. Elementalists don't mix well with mop builds either, considering they don't fit well in the build. You could bring an earth ele for wards, but I wouldn't.
Wonder if it's worth it with GW2 coming soon
GW2 won't be out for -at least- 7 months, more likely 10+ months. And look at the guild wars 2 calculator and decide for yourself.
Legendary Survivor is a joke right now
Legendary survivor hasn't really changed at all. It's merely that failure no longer means re-rolling your character, so more people are working on it. The primary problem with survivor has always been easy XP, survivor should really only count XP gained from killing monsters, and brawling should yield 0 xp.
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I was thinking about let's say 6 mobs hexed with Mop, then they get hit multiple times with buffed Barrage (80+ dmg per arrow). Then MoP will trigger for every target resulting in situation like Splinter Barrage before the nerf, only MoP-ing more enemies will take time...
About HoM - with the rate I see maxed titles are achieved the point of bonuses in GW fade - as everyone seem to get them...
I'm not bitching about the changes in the LS title - I'm disappointed from introducing repeatable quests with tons of XP and almost no chance of dying. The whole point of the title is broken. It should be (finishing a campaign without dying) - would be fair.
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Mar 23, 2011, 10:09 PM // 22:09
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#14
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Desert Nomad
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MoP has a 30s recharge. Unless you literally load your whole team up (and I'll say that it is an interesting idea if you have free secondaries), you won't have it on that many enemies at once. Humans can run AP to recharge it, but heroes proved themselves to be a bit suboptimal at this last I checked.
Also, simple barrage isn't nearly as amazing as what you should be doing if you have 6x MoP. 1 barrage will have MoP do 5x30x6 = 900 total damage, which is nice. But throw splinter weapon on the ranger. Splinter alone does 5x50x3 = 750 total damage, but most importantly every trigger also triggers MoP. You would end up with 5x30x21 = 3.15k total damage from MoP just because Splinter Weapon was there. Of course, the biggest problem with this is actually getting MoP on all of the enemies and having them all crunched up together, but its massive overkill.
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Mar 24, 2011, 05:51 AM // 05:51
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#15
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Wilds Pathfinder
Join Date: Mar 2007
Location: California
Guild: [Vr]
Profession: E/Me
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Quote:
Originally Posted by BleysOfAmber
I was thinking about let's say 6 mobs hexed with Mop, then they get hit multiple times with buffed Barrage (80+ dmg per arrow). Then MoP will trigger for every target resulting in situation like Splinter Barrage before the nerf, only MoP-ing more enemies will take time....
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That's horrendously ineffecient.
6 MoP's would be an entire waste, as well as barrage being a terrible choice to trigger it.
Furthermore, buffed barrage? buffed from what? you can't use conjures because that would change damage type from physical to elemental.
Honestly, you're better off using 1~2 mark of pains, and using either hundred blades or vow of strength.
either one triggers the same way. point-blank AoE slashing damage to all adjacent foes per target attacked. this means, if you have 6 foes, and one is hexed with mark of pain, using whirlwind attack mark of pain would trigger 7 times.
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Mar 24, 2011, 05:57 AM // 05:57
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#16
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Wilds Pathfinder
Join Date: Mar 2007
Location: California
Guild: [Vr]
Profession: E/Me
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Quote:
Originally Posted by Kunder
MoP has a 30s recharge. Unless you literally load your whole team up (and I'll say that it is an interesting idea if you have free secondaries), you won't have it on that many enemies at once. Humans can run AP to recharge it, but heroes proved themselves to be a bit suboptimal at this last I checked.
Also, simple barrage isn't nearly as amazing as what you should be doing if you have 6x MoP. 1 barrage will have MoP do 5x30x6 = 900 total damage, which is nice. But throw splinter weapon on the ranger. Splinter alone does 5x50x3 = 750 total damage, but most importantly every trigger also triggers MoP. You would end up with 5x30x21 = 3.15k total damage from MoP just because Splinter Weapon was there. Of course, the biggest problem with this is actually getting MoP on all of the enemies and having them all crunched up together, but its massive overkill.
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1. Heroes run AP just fine, the primary problem is that they wait to use AP until a foe is at 10~15% hp, and if you deal too much damage, they'll die before AP finishes casting. But if that's the case, you didn't really NEED AP to begin with, did you?
2. Your math is wrong. Anyone having mop with 30 damage is doing it wrong. 40 damage minimum.
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